However, if their base is captured during bad weather, they’re destroyed. During clear or cloudy, if their base is captured, they’ll automatically rebase (praying, of course, you have more than one). Imagine my horror the first few times watching my planes ‘disappear’ at the end of the turn. Why? Again, because they return to their base(s) at the beginning of the next (which is the enemy’s) turn. No more leaving a plane over an important unit to protect it from being bombed by the enemy next turn. Next, and this is the one that really freaked me out - after hitting the end of the turn button, all the planes return to their bases for fuel and ammo. They’ve completely reworked aircraft behavior since PC 1… really throwing a wrench into my props… err, plans.įirst up: they’re all assigned to airbases ( Pro Tip: they can also be rebased later on… whew!). I should’ve known better since this is Panzer Corps 2, not OoB 2. Since I came into this from last playing OoB, when I flew over a target and bombed it I was waiting for that ‘final move’ - where the plane moves one more hex. It’s very different than both PC 1 and OoB. Aircraftīefore I get too deep into this, I have to mention right now what really caught me off guard: the way aircraft works. After the arty fire from the northeast, and then with Recon help, the guys in the town are going to be pancakes. This is pure, flat-out (pun intended), squishing dudes. Likewise, if the opponent surrenders or retreats or is located in close terrain, again, no overrun. But, if an AT gun or artillery provides support fire, it cannot complete the overrun. I’ve used it a lot and it’s bad-ass, man. This lets that tank move again (if it did not use up all of its movement points beforehand), then, the best part, the overrun attack does not count as an attack action! So, theoretically, if you have enough movement points and ammo supplies, you can mow down multiple weak enemies, one by one, in a single turn. While using tanks (of course), overrun attacks happen when that armor destroys its target without taking any damage itself. Which brings me to one of the multitudes of new, cool features. However, if you have never played this type of wargame, Panzer Corps 2 is extremely easy to get (steam) rolling into. Obviously, if you have played PC 1, you’ll be able to jump right into Panzer Corps 2. Of course, PanzerKrieg had traditional unit stacking and odds-based CRT combat, so UoC requires a different kind of orchestrating maneuver and combat a la PG, but that's interesting too in its own way.Now, on to the fun. I'm more interested in playing the meat & potatoes scenarios, and not so much into these newer "campaign" games where you mess around with core units and experience and such from one scenario to the next. UoC reminds me more of the old OSG PanzerKrieg boardgame (which I also played to death), with its limited operational scenarios in southern Russia. UoC has simple air strikes for allocation each turn, which is fine. Since Panzer Corps retains this annoying feature, I pass. Specifically I really disliked air units just flying around turn after turn, rather than air missions and rebasing. I also played PG to death, until I got sick of it. Panzer Corp is a great redo of Panzer General. I bought Panzer Corp because I played Panzer Gerneral to death when it came out. Very thoughtful with the gamer in mind.Įverything I have seen to this point looks wonderful and works flawless. There is an option to go back, and also to reload so you can try things over again as much as you like. This is one of the few tutorials that is a pleasure to do. Very informative so far but I've not looked at every page yet. Standard white background which is great for printing if need be. I've looked through the manual, and thanks for NOT making the background a bunch of junk that gamers won't want to print. I've finished the tutorial, Introductory scenario, and am on the next scenario now (can't remember the name, starts with a V). This is the best interface for functionality I've bought in a game. Pop up information galore, smooth, pretty, and detailed. This game has the pattern for all other developers to go by for tooltips. If a game does not incorporate tooltips, I won't buy it.
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